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Saturday, December 19, 2020 9:48 AM
HUMANKIND V0.13.0135-S2, RELEASE (64-bit Standalone, build: 119060)

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09:48:38:958UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:48:38:958UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:48:38:958UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:48:39:459None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:39:463NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:48:39:466None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:39:489NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:48:39:553None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:39:823UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:48:39:823UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:48:39:823UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:48:39:823UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:48:39:864NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

09:48:41:469None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:41:474NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:48:41:477None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:41:501NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:48:41:581None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:41:941NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 19/#9940 PresentationBattleUnit LandUnit_Era3_Common_Crossbowmen of empire 0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:48:43:479None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:43:485NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:48:43:488None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:43:506NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:48:43:568None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:47:390None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:47:394NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:48:47:397None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:47:422NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:48:47:485None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:49:392None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:49:396NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:48:49:399None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:49:421NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:48:49:483None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:51:390None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:51:394NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:48:51:397None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:51:606NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:48:51:667None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:53:912None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:53:917NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:48:53:921None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:53:944NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:48:54:006None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:55:478NonePresentationBattleStatus DeploymentAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:48:55:578NonePresentationBattleStatus DeploymentAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:48:55:580NonePresentationBattleStatus DeploymentAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:48:55:581NonePresentationBattleStatus DeploymentAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:48:55:582NonePresentationBattleStatus DeploymentAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:48:55:914None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:55:917NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:48:55:920None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:48:55:945NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:48:56:017None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:08:792None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:08:796NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:08:799None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:08:829NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:08:890None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:11:011None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:11:016NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:11:019None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:11:044NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:11:113None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:13:015None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:13:020NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:13:023None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:13:044NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:13:122None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:15:038None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:15:044NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:15:051None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:15:070NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:15:136None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:15:636None[PresentationChoreography] PresentationPawn(Clone) of empire#0 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

09:49:15:648NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

09:49:21:385None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:21:389NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:21:392None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:21:414NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:21:487None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:22:148NonePresentationBattleStatus ResultAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:49:22:230UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:231UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:231UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:231UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:231UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:231UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:232UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:232UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:232UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:232UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:233UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:233UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:233UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:233UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:233UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:234UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:234UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:234UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:235UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:235UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:235UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:235UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:235UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:236UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:236UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:236UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:236UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:236UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:237UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:237UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:237UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:237UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:238UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:238UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:238UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:238UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:238UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:238UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:238UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:238UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:239UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:239UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:239UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:239UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:239UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:240UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:240UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:240UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:240UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:241UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:241UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:241UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:241UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:241UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:242UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:242UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:242UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:242UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:242UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:242UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:243UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:243UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:243UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:243UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:243UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:244UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:244UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:244UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:245UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:245UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:245UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:245UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:245UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:246UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:246UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:246UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:246UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:246UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:247UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:247UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:247UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:247UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:250UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:250UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:250UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:250UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:251UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:251UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:251UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:251UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:251UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:251UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:252UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:252UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:252UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:252UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:252UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:253UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:253UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:253UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:253UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:253UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:253UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:254UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:254UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:254UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:254UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:254UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:254UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:255UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:255UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:255UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:255UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:255UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:256UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:256UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:256UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:256UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:256UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:256UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:257UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:257UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:257UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:257UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:258UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:258UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:258UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:258UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:258UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:258UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:259UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:259UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:259UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:259UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:259UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:259UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:260UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:260UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:260UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:260UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:260UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:260UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:261UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:261UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:261UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:261UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:261UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:262UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:262UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:262UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:262UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:263UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:263UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:263UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:263UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:263UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:263UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:264UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:264UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:264UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:264UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:264UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:264UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:22:265UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:23:384None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:23:390NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:23:392None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:23:417NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:23:441NoneArmy 5592 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

09:49:23:481None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:27:064None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:27:070NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:27:073None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:27:097NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:27:161None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:31:549None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:31:554NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:31:557None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:31:580NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:31:647None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:33:052UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:33:539None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:33:543NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:33:546None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:33:568NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:33:641None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:35:884UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:35:960None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:35:963NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:35:966None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:35:989NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:36:015UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:36:053None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:36:067UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:36:950UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:37:049UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:37:953UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:37:987None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:37:990NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:37:993None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:38:014NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:38:053UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:38:087None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:38:950UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:39:085UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:39:986None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:39:990NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:39:993None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:40:015NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:40:076None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:42:583UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:49:49:842None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:49:846NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:49:850None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:49:870NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:49:934None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:52:790None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:52:795NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:52:799None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:52:829NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:52:903None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:54:786None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:54:790NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:54:793None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:54:815NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:54:887None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:56:982NoneCannot go from [67, 28] to [65, 18] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:49:57:385NoneCannot go from [67, 28] to [65, 18] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:49:58:887None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:58:892NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:58:894None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:49:58:920NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:49:58:994None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:19:846None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:19:852NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:19:856None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:19:879NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:19:945None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:26:164None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:26:169NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:26:171None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:26:193NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:26:268None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:28:180None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:28:186NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:28:189None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:28:218NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:28:289None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:30:186None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:30:192NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:30:194None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:30:217NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:30:309None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:32:184None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:32:189NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:32:192None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:32:221NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:32:285None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:34:176None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:34:180NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:34:184None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:34:203NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:34:289None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:36:190None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:36:193NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:36:196None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:36:222NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:36:288None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:38:206None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:38:211NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:38:214None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:38:233NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:38:307None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:40:202None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:40:207NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:40:210None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:40:233NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:40:304None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:42:192None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:42:196NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:42:200None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:42:223NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:42:285None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:44:189None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:44:193NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:44:196None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:44:221NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:44:302None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:46:196None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:46:201NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:46:206None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:46:237NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:46:313None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:50:366None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:50:370NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:50:373None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:50:396NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:50:473None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:52:385None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:52:390NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:52:393None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:52:418NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:52:484None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:54:403None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:54:408NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:54:411None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:54:434NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:54:506None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:56:411None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:56:415NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:56:418None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:50:56:445NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:50:56:522None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:02:551None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:02:555NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:02:558None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:02:581NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:02:645None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:04:584None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:04:588NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:04:591None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:04:611NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:04:676None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:06:582None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:06:585NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:06:588None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:06:615NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:06:677None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:08:692None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:08:696NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:08:700None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:08:723NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:08:808None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:11:964None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:11:968NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:11:971None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:11:995NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:12:072None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:13:943None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:13:949NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:13:952None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:13:975NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:14:049None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:15:956None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:15:961NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:15:964None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:15:987NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:16:052None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:18:142None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:18:147NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:18:149None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:18:171NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:18:244None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:18:887UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:51:20:150None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:20:155NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:20:158None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:20:175NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:20:239None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:21:418UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:51:29:433None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:29:438NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:29:441None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:29:461NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:29:525None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:38:588None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:38:593NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:38:596None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:38:618UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:51:38:619NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:38:684None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:39:819UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:51:41:337None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:41:342NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:41:346None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:41:365NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:41:453None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:42:817NoneCannot go from [62, 20] to [65, 18] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:43:387NoneCannot go from [62, 20] to [65, 18] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:47:480NoneCannot go from [62, 20] to [65, 18] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:51:48:654None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:48:658NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:48:661None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:48:686NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:48:753None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:50:684None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:50:688NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:50:691None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:50:712NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:50:774None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:51:696NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

09:51:52:686None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:52:690NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:52:693None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:52:717NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:52:790None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:54:682None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:54:687NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:54:690None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:54:713NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:54:788None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:56:691None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:56:696NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:56:700None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:56:721NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:56:783None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:58:681None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:58:685NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:58:687None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:58:712NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:51:58:786None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:51:59:744NonePresentationBattleStatus DeploymentAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:52:00:687None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:00:691NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:00:693None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:00:715NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:00:777None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:02:684None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:02:689NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:02:691None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:02:715NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:02:777None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:06:589None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:06:594NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:06:597None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:06:621NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:06:694None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:08:583None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:08:587NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:08:590None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:08:618NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:08:698None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:11:377None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:11:381NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:11:384None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:11:405NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:11:481None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:13:374None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:13:381NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:13:384None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:13:403NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:13:475None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:15:181NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

09:52:18:693None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:18:699NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:18:701None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:18:719NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:18:785None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:19:778NonePresentationBattleStatus ResultAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:52:19:857UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:857UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:857UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:857UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:858UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:858UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:858UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:858UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:858UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:859UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:859UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:859UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:859UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:859UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:860UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:860UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:862UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:862UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:863UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:863UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:863UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:863UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:864UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:864UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:864UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:864UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:864UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:864UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:865UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:865UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:865UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:19:865UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:20:702None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:20:707NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:20:710None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:20:731NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:20:773NoneCan't find entity 7899 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

09:52:20:801None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:21:134None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:21:139NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:21:142None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:21:165NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:21:256None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:25:201None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:25:206NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:25:210None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:25:232NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:25:303None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:26:788UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:26:789UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:26:789UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:52:27:216None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:27:221NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:27:223None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:27:244NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:27:319None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:31:801None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:31:809NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:31:812None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:31:843NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:31:920None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:42:343None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:42:347NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:42:350None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:42:378NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:42:443None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:49:984None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:50:030NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:50:034None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:50:066NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:50:135None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:50:275None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:50:359NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:50:363None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:50:385NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:50:454None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:50:598None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:50:603NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:50:606None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:50:631NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:50:701None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:53:281NoneDiplomaticStateType 'PartialyKnown' is not handled properly

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:52:53:282NoneDiplomaticStateType 'PartialyKnown' is not handled properly

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:52:57:988NoneDiplomaticStateType 'PartialyKnown' is not handled properly

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:52:57:989NoneDiplomaticStateType 'PartialyKnown' is not handled properly

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:52:58:884NoneDiplomaticStateType 'PartialyKnown' is not handled properly

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:52:58:885NoneDiplomaticStateType 'PartialyKnown' is not handled properly

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:52:58:976None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:58:981NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:58:985NoneDiplomaticStateType 'PartialyKnown' is not handled properly

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:52:58:985None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:52:58:985NoneDiplomaticStateType 'PartialyKnown' is not handled properly

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:52:59:010NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:52:59:105None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:11:094None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:11:098NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:11:102None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:11:123NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:11:184None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:15:604NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

09:53:15:660None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:15:664NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:15:667None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:15:698NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:15:765None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:16:316UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:16:316UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:16:316UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:17:658None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:17:663NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:17:666None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:17:692NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:17:760None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:19:648UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:19:649UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:19:649UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:19:651None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:19:655NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:19:658None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:19:681NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:19:746None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:21:643None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:21:648NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:21:651None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:21:675NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:21:752None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:23:659None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:23:665NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:23:668None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:23:693NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:23:772None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:24:851UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:24:952UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:25:661None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:25:667NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:25:670None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:25:694NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:25:759None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:33:637NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

09:53:34:800None[Empire 1]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

09:53:34:822None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

09:53:34:822None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

09:53:34:880NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:34:910NoneArmy 6750 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

09:53:34:915NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:35:604NoneCan't find entity 9172 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

09:53:35:825None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:35:889NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:35:892None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:35:924NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:36:417None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:36:772NoneThe AI decision process took 1.3 seconds to be executed (0.2 seconds of AI processing and 1.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

09:53:36:905None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:36:909NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:36:912None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:36:943NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:37:119None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:37:306None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:37:310NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:37:314None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:37:332NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:37:535None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:37:685None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:37:689NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:37:692None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:37:716NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:37:811None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:38:025None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:38:031NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:38:034None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:38:059NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:38:115None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:38:265None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:38:269NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:38:272None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:38:298NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:38:342None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:38:423UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:38:566None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:38:572NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:38:575None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:38:590UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:38:604NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:38:655None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:38:687UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:38:772None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:38:775NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:38:779None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:38:788UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:38:812NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:38:857UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:38:890None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:38:987UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:39:055UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:39:058None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:39:062NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:39:066None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:39:092NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:39:145None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:39:156UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:39:256UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:39:310NoneCannot find PresentationDistrict with GUID #5979

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

09:53:39:310NoneCannot find PresentationDistrict with GUID #9582

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

09:53:39:326None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:39:331NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:39:334None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:39:356UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:39:377NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:39:521UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:39:590UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:39:626None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:39:689UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:39:730UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:39:875None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.

Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)

09:53:39:889UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:39:931None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:39:935NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:39:938None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:39:960NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:39:995UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:40:085UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:40:113None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:40:184UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:40:255UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:40:313None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:40:318NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:40:321None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:40:355NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:40:363NoneCan't find entity 5976 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

09:53:40:441None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:40:646None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:40:650NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:40:652None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:40:679NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:40:761None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:40:873None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:40:877NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:40:881None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:40:929NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:41:014None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:41:130None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:41:134NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:41:137None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:41:160NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:41:233None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:41:340None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:41:344NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:41:347None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:41:372NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:41:445None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:41:589None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:41:593NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:41:598None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:41:621NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:41:696None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:41:803None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:41:807NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:41:809None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:41:835NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:41:936None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:42:061None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:42:065NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:42:067None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:42:089NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:42:170None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:42:269None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:42:272NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:42:275None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:42:300NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:42:377None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:42:484None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:42:487NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:42:490None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:42:513NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:42:587None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:42:701None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:42:705NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:42:708None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:42:727NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:42:797None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:44:693None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:44:700NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:44:703None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:44:724NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:44:790None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:46:700None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:46:705NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:46:708None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:46:733NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:46:806None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:49:281UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:53:50:676None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:50:681NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:50:684None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:50:704NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:50:781None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:53:460None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:53:465NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:53:468None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:53:53:494NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:53:53:557None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:00:467None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:00:472NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:00:475None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:00:497NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:00:575None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:02:574None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:02:580NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:02:584None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:02:616UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:02:616NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:02:616UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:02:616UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:02:683None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:05:218UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:05:219UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:05:219UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:05:254NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

09:54:05:278None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:05:282NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:05:285None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:05:308NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:05:380None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:07:260None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:07:265NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:07:268None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:07:292NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:07:355None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:11:084None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:11:088NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:11:091None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:11:118NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:11:151UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:11:151UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:11:151UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:11:151UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:11:187None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:16:152UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:153UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:153UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:153UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:235None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:16:240NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:16:243None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:16:250UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:250UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:251UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:251UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:264NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:16:339None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:16:353UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:353UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:353UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:354UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:466None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:16:469NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:16:472None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:16:499NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:16:548UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:548UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:548UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:549UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:565None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:16:704None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:16:709NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:16:712None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:16:738NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:16:750UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:750UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:751UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:751UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:16:804None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:16:927None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:16:931NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:16:934None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:16:955NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:17:018None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:17:150UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:17:150UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:17:150UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:17:150UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:17:280UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:17:281UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:17:281UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:17:281UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:18:152UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:18:153UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:18:153UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:18:153UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:18:251UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:18:251UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:18:251UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:18:251UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:18:927None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:18:932NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:18:935None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:18:957NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:19:026None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:19:181UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:19:181UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:19:182UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:19:182UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:19:281UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:19:282UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:19:282UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:19:282UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:20:918None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:20:923NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:20:925None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:20:949NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:21:016None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:24:579UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:24:580UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:24:580UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:24:581UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:26:567None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:26:571NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:26:576None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:26:582UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:26:583UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:26:583UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:26:601NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:26:675None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:27:577UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:27:577UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:27:578UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:29:273None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:29:278NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:29:281None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:29:300NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:29:314UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:29:370None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:30:282UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:31:269None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:31:276NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:31:279None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:31:301NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:31:314UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:31:369None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:32:313UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:32:314UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:32:613UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:32:614UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:32:711UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:32:712UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:33:274None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:33:279NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:33:282None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:33:305NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:33:371None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:35:047UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:35:048UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:35:284None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:35:289NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:35:292None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:35:312NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:35:374None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:38:517UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:38:611None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:38:615NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:38:616UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:38:618None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:38:635NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:38:700None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:39:912UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:42:358None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:42:362NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:42:370None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:42:387NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:42:450None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:44:926None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:44:931NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:44:934None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:44:955NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:45:022None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:46:936None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:46:941NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:46:945None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:46:966NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:47:042None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:48:845NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

09:54:53:189None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:53:194NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:53:197None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:53:218NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:53:251UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:53:252UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:53:252UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:53:285None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:54:048NoneCannot go from [60, 8] to [62, 5] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:54:57:479UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:57:480UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:57:481UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:57:534None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:57:539NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:57:543None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:57:568NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:57:615UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:57:615UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:57:615UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:54:57:634None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:59:544None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:59:548NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:59:550None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:54:59:572NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:54:59:635None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:01:534None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:01:539NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:01:543None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:01:569NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:01:636None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:10:260None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:10:271NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:10:274None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:10:291NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:10:363None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:16:405None[Empire 2] Exploration behavior of army 8550 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:16:411NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:16:415None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:16:437NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:16:504None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:18:485NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:18:489None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:18:517NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:18:582None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:18:694NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:18:698None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:18:723NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:18:788None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:19:103NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:19:107None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:19:125NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:19:191None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:19:515NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:19:519None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:19:546NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:19:612None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:19:749NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:19:752None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:19:783NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:19:851None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:19:994NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:19:998None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:20:036NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:20:102None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:21:999NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:22:003None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:22:025NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:22:102None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:23:983NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:23:986None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:24:014NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:24:101None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:24:243NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:24:246None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:24:273NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:24:338None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:24:661NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:24:663None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:24:691NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:24:756None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:25:275NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:25:279None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:25:297NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:25:370None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:26:282NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:26:286None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:26:314NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:26:377None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:31:365NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:31:369None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:31:377UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:55:31:394NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:31:456None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:33:578UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:55:33:611NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:33:614None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:33:640NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:33:677UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:55:33:704None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:34:577UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:55:34:676UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:55:35:578UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:55:35:642NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:35:645None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:35:665NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:35:682UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:55:35:724None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:36:580UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:55:36:678UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:55:37:644NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:37:647None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:37:677NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:37:745None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:42:969NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:42:973None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:55:42:990NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:55:43:066None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:56:31:841NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:56:31:845None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:56:31:871NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:56:31:940None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:56:58:979NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:56:58:982None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:56:59:009NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:56:59:074None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:07:654NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:07:659None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:07:676NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:07:742None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:11:010NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

09:57:12:263NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:12:295NoneArmy 9573 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

09:57:12:303NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:13:234NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:13:237None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:13:317NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:13:800None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:14:208NoneThe AI decision process took 1.3 seconds to be executed (0.2 seconds of AI processing and 1.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

09:57:14:425NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:14:429None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:14:435NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:14:761None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:15:071NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:15:075None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:15:080NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:15:196None[Empire 5] Army 7899 @ [50, 8] is far form 7783 @ [52, 6]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:15:202None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:15:449NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:15:452None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:15:458NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:15:512None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:16:021NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:16:025None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:16:031NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:16:120None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:16:292NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:16:295None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:16:300NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:16:362None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:16:538NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:16:541None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:16:546NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:16:596None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:16:742NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:16:743NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:16:743NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:16:743NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:16:743NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:16:743NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:16:744NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:16:744NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:16:744NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:16:745NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:16:786NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:16:789None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:16:794NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:16:814NoneCannot find PresentationDistrict with GUID #6522

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

09:57:16:814NoneCannot find PresentationDistrict with GUID #6743

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

09:57:16:830NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

09:57:16:861None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:17:082NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:17:085None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:17:091NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:17:149None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:17:342NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:17:345None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:17:349NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:17:430None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:17:577NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:17:580NoneCan't find entity 8640 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

09:57:17:580None[Empire 3] Exploration behavior of army 6063 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:17:632NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:17:695None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:17:808NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:17:873NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:17:955None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:18:073NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:18:079NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:18:146None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:18:217NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:18:507NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:18:549NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:18:613None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:18:722NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:18:730NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:18:798None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:18:861NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:19:121NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:19:156NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:19:217None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:19:324NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:19:346NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:19:409None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:19:526NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:19:530NoneCan't find entity 8640 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

09:57:19:569NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:19:630None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:19:763NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:19:785NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:19:849None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:19:883NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:20:165NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:20:186NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:20:248None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:20:356NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:20:388NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:20:465None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:20:585NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:20:607NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:20:680None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:21:193NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

09:57:22:575NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:22:598NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:22:674None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:57:32:062NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:32:063NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:32:063NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:32:063NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:32:064NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:32:064NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:32:064NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:32:064NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:32:065NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:32:065NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:57:32:117NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:32:148NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:57:32:210None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:58:32:219NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:IsCivicForbiden(System.Reflection.MonoParameterInfo)

09:58:32:356NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:32:388NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:32:461None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:58:34:366NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:34:398NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:34:465None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:58:40:117NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:40:142NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:40:208None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:58:44:120NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:44:142NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:44:206None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:58:46:474NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:46:496NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:46:515UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:58:46:516UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:58:46:516UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:58:46:563None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:58:47:671NoneCannot go from [81, 27] to [80, 29] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:58:48:709UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:58:48:710UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:58:48:710UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:58:48:781NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:48:804NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:48:807UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:58:48:807UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:58:48:807UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:58:48:864None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:58:49:710UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:58:49:711UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:58:49:711UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:58:49:755NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

09:58:50:787NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:50:816NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:50:893None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:58:51:068NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/#10286 PresentationBattleUnit NavalUnit_Era2_Common_Quadriremes of empire 0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

09:58:52:784NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:52:808NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:52:870None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:58:54:334NonePresentationBattleStatus DeploymentAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:58:54:799NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:54:831NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:54:892None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:58:57:762NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:57:795NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:57:860None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:58:59:770NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:59:796NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:58:59:859None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:03:127NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:03:156NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:03:222None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:05:120NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:05:152NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:05:216None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:07:123NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:07:152NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:07:217None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:09:117NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:09:140NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:09:204None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:11:128NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:11:159NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:11:225None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:14:882NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:14:912NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:14:975None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:15:377NoneIn a Fire projectile alteration, target as no valid position associated with PresentationPawn(Clone)

Amplitude.Mercury.Animation.AlterationFireProjectile:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:15:386NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

09:59:15:429NoneIn a Fire projectile alteration, target as no valid position associated with PresentationPawn(Clone)

Amplitude.Mercury.Animation.AlterationFireProjectile:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:15:496NoneIn a Fire projectile alteration, target as no valid position associated with PresentationPawn(Clone)

Amplitude.Mercury.Animation.AlterationFireProjectile:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:18:025NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:18:032NonePresentationBattleStatus ResultAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

09:59:18:066NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:18:079UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:080UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:080UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:080UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:080UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:081UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:081UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:081UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:081UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:081UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:082UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:082UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:082UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:082UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:082UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:083UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:083UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:083UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:083UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:084UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:084UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:084UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:084UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:084UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:085UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:085UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:085UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:085UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:085UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:086UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:086UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:086UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:086UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:087UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:087UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:087UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:088UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:088UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:088UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:089UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:089UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:089UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:089UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:090UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:090UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:090UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:091UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:091UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:093UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:093UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:093UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:094UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:094UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:094UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:094UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:094UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:094UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:095UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:095UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:095UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:095UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:095UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:096UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:096UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:096UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:096UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:096UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:096UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:097UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:097UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:097UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:097UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:097UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:098UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:098UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:098UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:098UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:098UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:098UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:098UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:098UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:098UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:099UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:099UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:099UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:099UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:099UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:099UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:100UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:100UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:100UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:100UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:100UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:101UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:101UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:101UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:18:122None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:20:029NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:20:063NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:20:090NoneArmy 5569 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

09:59:20:129None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:23:340NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:23:370NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:23:451None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:23:561NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:23:595NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:23:636None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:25:564NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:25:585NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:25:635None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:31:590NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:31:625NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:31:672None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:33:593NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:33:628NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:33:672None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:35:599NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:35:630NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:35:673None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:37:602NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:37:632NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:37:682None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:39:605NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:39:638NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:39:680None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:41:596NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:41:618NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:41:669None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:45:778NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:45:800NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:45:847None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:47:774NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:47:795NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:47:846None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:53:343NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:53:372UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:53:372UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:53:372UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

09:59:53:374NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

09:59:53:427None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

09:59:56:232NoneCannot go from [60, 8] to [56, 6] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:01:108UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:00:01:109UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:00:01:109UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:00:02:265NoneAI Synchronization took 38.6933ms at frame 4668 (entities created: 0 deleted: 0 synchronized: 58 last entity synchronized: 3567 snapshots: 'skipped').

Amplitude.Mercury.AI.AIController:SynchronizeData()

10:00:02:344UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:00:02:345UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:00:02:380NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:02:401NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:02:450None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:00:02:810UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:00:02:811UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:00:04:031UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:00:04:362NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:04:384NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:04:446None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:00:07:205NoneCannot go from [60, 8] to [56, 6] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:07:979UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:00:07:983NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:08:015NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:08:043UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:00:08:061None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:00:08:975UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:00:09:042UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:00:09:942UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:00:09:998NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:10:022NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:10:042UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:00:10:073None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:00:15:276UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:00:15:306NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:15:328NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:15:375None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:00:18:275UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:00:18:301NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:18:322NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:18:371None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:00:20:542NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:20:543NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:20:543NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:20:543NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:20:543NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:20:544NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:20:544NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:20:544NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:20:545NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:20:545NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:00:20:608NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

10:00:24:481NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:24:502NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:24:550None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:00:32:109NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:32:132NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:32:179None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:00:42:767NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:42:789NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:42:850None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:00:44:766NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:44:800NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:44:862None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:00:46:772NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:46:804NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:46:856None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:00:48:764NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:48:797NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:48:848None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:00:50:773NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:50:804NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:50:854None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:00:57:086NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:57:109NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:57:161None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:00:59:114NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:59:146NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:00:59:195None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:01:103NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:01:134NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:01:175NoneCannot go from [63, 20] to [66, 15] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:01:01:187None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:03:512NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:03:541NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:03:590None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:05:541NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:05:574NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:05:623None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:07:537NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:07:569NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:07:625None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:09:537UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:09:543NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:09:575NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:09:627None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:12:438UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:12:535NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:12:538UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:12:567NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:12:610None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:12:637UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:13:538UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:13:638UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:14:539UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:14:559NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:14:592NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:14:637None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:14:638UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:15:539UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:15:636UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:16:566NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:16:588NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:16:639None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:20:315NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:20:348NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:20:398None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:26:069NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:26:102NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:26:161None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:28:061NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:28:093NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:28:145None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:31:295NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:31:330NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:31:374None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:33:300NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:33:332NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:33:380None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:35:306NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:35:340NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:35:385None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:39:982NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:40:015NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:40:059None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:41:511UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:41:980NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:42:012NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:42:059None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:43:574UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:43:575UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:43:982NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:44:006NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:44:065None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:44:775UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:44:776UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:44:844UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:44:844UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:44:943UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:44:943UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:44:944UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:45:985NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:46:016NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:46:075None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:47:440UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:47:441UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:47:441UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:52:798NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:52:820NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:52:870None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:56:113NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:56:146NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:56:164UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:56:197None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:57:077UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:57:979UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:58:079UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:58:155NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:58:177UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:58:186NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:01:58:239None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:01:59:075UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:01:59:174UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:00:080UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:00:142NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:00:171NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:00:224None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:02:021UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:02:079UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:02:141NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:02:166NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:02:215None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:04:141UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:04:141UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:04:141UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:04:206UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:04:206UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:04:206UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:05:260NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:02:05:282UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:05:283UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:05:283UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:05:349UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:05:349UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:05:350UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:05:425UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:05:425UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:05:426UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:05:467NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:02:06:509UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:06:510UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:06:510UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:06:758UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:06:760UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:06:760UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:06:814UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:06:814UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:06:814UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:06:821NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:06:853UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:06:853UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:06:854UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:06:932NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:06:989UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:06:989UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:06:989UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:056UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:056UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:057UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:268None[POP] rel index 5, tenet index 14

Amplitude.Mercury.Simulation.DepartmentOfReligion:ChangeReligion(System.Reflection.MonoParameterInfo)

10:02:07:279UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:280UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:280UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:321UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:322UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:322UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:576UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:577UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:577UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:647NoneThe AI decision process took 1.2 seconds to be executed (0.1 seconds of AI processing and 1.0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

10:02:07:679UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:680UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:680UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:810UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:810UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:810UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:851UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:852UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:852UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:945UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:945UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:07:945UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:021UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:022UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:022UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:042NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:08:045None[Empire 3] Exploration behavior of army 10331 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:08:133NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:08:148UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:148UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:149UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:253UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:254UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:254UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:490UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:491UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:491UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:550None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:08:592UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:593UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:593UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:710UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:710UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:710UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:744UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:745UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:745UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:848UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:848UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:849UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:950UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:950NoneThe AI decision process took 1.2 seconds to be executed (0.2 seconds of AI processing and 1.0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

10:02:08:950UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:08:951UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:085UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:085UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:085UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:177NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:09:178UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:178UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:178UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:180None[Empire 3] Exploration behavior of army 10331 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:09:209NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:09:243UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:243UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:243UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:261None[Empire 5] Army 10200 @ [51, 11] is far form 10064 @ [53, 11]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:09:328None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:09:343UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:343UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:343UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:448UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:448UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:448UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:542UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:543UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:543UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:554NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:09:559None[Empire 3] Exploration behavior of army 10331 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:09:588NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:09:675UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:676UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:676UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:732None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:09:749UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:749UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:749UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:847UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:848UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:848UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:914NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:09:917None[Empire 3] Exploration behavior of army 10331 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:09:944NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:09:975UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:975UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:975UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:09:991None[Empire 5] Army 7899 @ [53, 6] is far form 7783 @ [56, 6]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:09:991None[Empire 5] Army 10200 @ [52, 11] is far form 10064 @ [54, 11]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:09:998None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:10:045UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:046UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:046UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:176UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:177UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:177UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:233NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:10:236None[Empire 3] Exploration behavior of army 10331 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:10:263NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:10:279UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:279UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:279UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:341UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:341UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:341UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:368None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:10:474UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:475UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:475UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:577UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:577UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:578UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:600NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:10:603None[Empire 3] Exploration behavior of army 10331 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:10:622NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:10:642UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:642UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:642UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:670None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:10:839NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:10:842None[Empire 3] Exploration behavior of army 10331 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:10:874NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:10:876UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:876UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:876UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:920None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:10:944UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:944UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:10:944UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:074UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:074UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:074UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:160NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:11:162None[Empire 3] Exploration behavior of army 10331 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:11:177UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:178UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:178UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:201NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:11:270None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:11:277UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:278UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:278UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:376UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:376UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:376UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:436NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:11:439None[Empire 3] Exploration behavior of army 10331 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:11:466NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

10:02:11:473UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:474UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:474UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:521None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

10:02:11:577UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:577UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:577UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:02:11:675UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

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